Behind the scene
© FGF, False Gods’ Fall is a trademark with all rights reserved aswell as all the content in this website.
About FGF The project was born from my idea to create a board game out of the “ordinary” where the game scenario was three-dimensional, interactive, and changing throughout the game without generating chaos, where the characters, the board, and the situations were always different, where there was a lot of freedom of choice and that I wanted to play many times without getting bored, combining it with my love for science fiction, horror, and fantasy. Armando Armijo directs the project and does its sub-activities (financing, art, engineering, website, game design and development, production, etc.). So far, only for the artistic development (in 2D and 3D) people of different nationalities were hired to contribute with their talent for several parts of the project. The board game, as of November 2024, continues in its development process and is not yet a commercial product. The desire for this first phase (base game) is that it becomes a reality by the third or fourth quarter of 2025 and is launched on a fundraising platform like Gamefound, Kickstarter, or others. Although this project is personal and individual, it is carried out with professionalism and the necessary time to create something of the highest possible quality worthy of your time and investment. Nowhere in the project have products generated by Artificial Intelligence been used or will be used. “False Gods’ Fall”, its logos, art, and literary work are duly registered with the IMPI (Mexican Institute of Intellectual Property) and the Copyright in the name of Armando Armijo C. CONTACT: Armando Armijo C. - Director contacto@fgf.mx Facebook: @FGF
Behind the scene
© FGF, False Gods’ Fall is a trademark with all rights reserved aswell as all the content in this website.
About FGF The project was born from my idea to create a board game out of the “ordinary” where the game scenario was three-dimensional, interactive, and changing throughout the game without generating chaos, where the characters, the board, and the situations were always different, where there was a lot of freedom of choice and that I wanted to play many times without getting bored, combining it with my love for science fiction, horror, and fantasy. Armando Armijo directs the project and does its sub-activities (financing, art, engineering, website, game design and development, production, etc.). So far, only for the artistic development (in 2D and 3D) people of different nationalities were hired to contribute with their talent for several parts of the project. The board game, as of November 2024, continues in its development process and is not yet a commercial product. The desire for this first phase (base game) is that it becomes a reality by the third or fourth quarter of 2025 and is launched on a fundraising platform like Gamefound, Kickstarter, or others. Although this project is personal and individual, it is carried out with professionalism and the necessary time to create something of the highest possible quality worthy of your time and investment. Nowhere in the project have products generated by Artificial Intelligence been used or will be used. “False Gods’ Fall”, its logos, art, and literary work are duly registered with the IMPI (Mexican Institute of Intellectual Property) and the Copyright in the name of Armando Armijo C. CONTACT: Armando Armijo C. - Director contacto@fgf.mx Facebook: @FGF