You've never played on a board like this.
© FGF, False Gods’ Fall is a trademark with all rights reserved aswell as all the content in this website.
A board made up of a system of mechanical tiles that provides a never-before-seen dynamism in each game. ROTATING TILES: They are hexagonal and can rotate 360° on their own axis to the left and right. This rearrangement in the orientation of the tiles, among other things, causes access paths to adjacent tiles to open and close. BARRIER: They are placed between the posts at the vertices of the tiles and are intended to block access to adjacent tiles. CLIMATIC VARIABLES: They are colored markers that are placed on the posts of the tiles, each one represents a type of variable (water, heat, wind, cold, darkness) and each one of them affects the characters within the tile. ELEVATED TERRAIN: They are hexagonal blocks that can be placed and stacked on the spaces in the tiles. These create obstacles to movement but are also climbable and throwable.
All of these elements can change in each turn, creating a dynamic game where the board will never be the same between rounds, ensuring strategic possibilities like no other game.
Dynamic 3D
© FGF, False Gods’ Fall is a trademark with all rights reserved aswell as all the content in this website.
You've never played on a board like this.
A board made up of a system of mechanical tiles that provides a never-before-seen dynamism in each game. ROTATING TILES: They are hexagonal and can rotate 360° on their own axis to the left and right. This rearrangement in the orientation of the tiles, among other things, causes access paths to adjacent tiles to open and close. BARRIER: They are placed between the posts at the vertices of the tiles and are intended to block access to adjacent tiles. CLIMATIC VARIABLES: They are colored markers that are placed on the posts of the tiles, each one represents a type of variable (water, heat, wind, cold, darkness) and each one of them affects the characters within the tile. ELEVATED TERRAIN: They are hexagonal blocks that can be placed and stacked on the spaces in the tiles. These create obstacles to movement but are also climbable and throwable.
All of these elements can change in each turn, creating a dynamic game where the board will never be the same between rounds, ensuring strategic possibilities like no other game.
Dynamic 3D