The gear of the
machinery
© FGF, False Gods’ Fall is a trademark with all rights reserved aswell as all the content in this website.
…and the last thing you remember is being hit by a
blinding white light.
You look around, absolutely everything is
unfamiliar, bizarre, and grotesque. Every surface
you look at shows signs of extreme violence,
beings never seen before lie dead and mutilated
everywhere.
With amazement you notice how the area you are
in begins to change shape, walls emerge and
submerge, the environment darkens and the
temperature begins to drop; in the distance, you
hear obvious screams of terror and deep pain.
Your turn is next, are you ready?
About FGF
False Gods' Fall It It is a board game themed with fantasy, science fiction, and horror where two sides: Heroes and Gods, face each other on a three-
dimensional board that changes shape throughout each round.
Each player chooses one of the different characters available per side, whose skills they will develop, and who will get equipment.
Each side must work as a team so that none of its members is eliminated by the other, individually everyone must get the largest number of trophies
possible.
The game ends when a character (Deity or Hero) is eliminated or when the last round of the game has ended. The side that has survived with all its
characters wins the game, and this side determines the biggest winner, determined by the character that has accumulated the largest number of
Trophies.
You wake up…
Events
These are cards that are randomly revealed from your deck, most of them indicate the
modifications to the board that the player, in turn, must make before starting with his
"actions", for example:
- Add or remove barriers: when added, they block access to adjacent tiles
- Rotate tiles: they can modify the access routes to the tiles and trigger special effects
- Add or remove weather conditions (wind, cold, heat, water, and darkness): each weather
condition affects the players on the affected tiles
- Add or remove elevations: they modify the attack and defense values or, they can be
used to be thrown at opponents
Turns
At the start of each round, the first character type to start is a Hero.
Players with heroes choose their turn order each round.
Heroes, during their turn, may use their Actions to…
- Move around the board
- Attack
- Use equipped skills or items
- Search for equipment (weapons, armor, tools, trophies, and mutagen)
- Rest to regain sanity
- Reorganize their inventory
- Trade items with other heroes
- Unlock skills
Vulnerable sanity
All characters are susceptible to mental deterioration, expressed in markers that determine
the type of behavior that the affected character must perform. Attacking their allies,
paralyzing themselves, self-flagellation, or running away are some of the effects that they
may suffer. To regain their sanity, characters must rest.
Search and equipment (only for
Heroes)
Throughout the board, heroes will be able to search for
objects that will help them survive: weapons (diversify the
forms of attack), armor (increase the value of defense) and
tools (objects that can improve the character's attributes,
others can give new abilities, such as flying) are some of the
things that they can equip to improve their chances of
survival.
Character customization
Only Heroes and Gods (not Aberrations), if they wish, from
their own decks will be able to acquire new abilities and
freely shape their character.
Movement
It is played on hexagonal tiles with hexagonal spaces inside. Some characters have the
ability to fly, swim, or climb "elevations" (hexagonal blocks that are placed on the tiles)
so the movement is three-dimensional and the altitude at which the characters are
located is taken into account.
Changing board throughout the game
The tile system is the core of this game. This board changes shape throughout each round, its tiles rotate, paths open and close, weather (heat,
cold, water, wind, darkness) affects the tiles, and elevations can be climbed or thrown at opponents.
Example of an Event card
The Gods, during their turn, may use their Actions to…
- Move around the board
- Attack
- Use divine powers
- Loot corpses in search of trophies and divine power
- Rest to regain sanity
- Destroy weapons, armor, and tools
- Unlock divine powers
- Execute the actions of the Aberrations under their control
Some equippable item cards
Some Skill cards for heroes
Insanity markers
A game is structured by a set number of rounds, each consisting of events and alternating turns between player types (Hero or God). Each player
has a set number of actions during his turn.